Yung Siew Weng / 0339847
Collaborative Design Practice /
Bachelor of Design (Hons) in Creative Media
Final Complication & Reflection
Task 3 : Produce Rapid Prototypes, Test & Iterative Design
Task 4 : Testing the End Product and Iterative Designs
SUBMISSIONS
Task 1 / Create an Empathy Map and Define a Problem Statement
23.04.2024 - 07.05.2024 / Week 1 - Week 3
Fig 1.1 Task 01 @ Presentation Slide
Fig 1.2 Task 01 @ Project Document
Task 2 / Brainstorming to Ideate a Solution for the Problem Statement
06.05.2024 - 28.05.2024 / Week 3 - Week 6
Fig 2.1 Task 02 @ Presentation Slide
Fig 2.2 Task 02 @ Project Document
Task 3 / Produce Rapid Prototypes, Test & Iterative Design
27.05.2024 - 18.06.2024 / Week 6 - Week 9
Submission Link : Google Drive Submission
01. Presentation Slide
Fig 3.1 Task 03 @ Presentation Slide
02. Logo Design
Fig 3.2 QuantoCube Logo
Fig 3.3 Logo Animation
03. Pitch Video
Fig 3.4 Pitch Video
04. Merchandise Design
Fig 3.5 Merchandise Design
05. Application
Fig 3.6 Figma Application Prototype
06. Microsite
Fig 3.7 Figma Microsite Prototype
Task 4 / Testing the End Product and Iterative Designs
19.04.2024 - 02.07.2024 / Week 9 - Week 11
02. Application
Fig 4.2 Figma Application Prototype
Fig 4.3 Application Walkthrough
Fig 4.4 Visual Design Concept
Fig 4.5 Application Document Compilation
03. Microsite
Fig 4.6 Figma Microsite Prototype
04. Pitch Video
Fig 4.7 Pitch Video
05. Social Media
Fig 4.8 Social Media
Fig 4.9 Teaser Video
REFLECTION
Throughout this module, I feel completely exhausted. I gave my all to complete the tasks, acknowledging my shortcomings. However, I still struggle with balancing team dynamics and my own feelings. When I try to consider others, I find that the world can be selfish—few truly appreciate or value the efforts of others. Everyone's focus seems centered on "I want my own work to be supported."
I faced numerous setbacks and moments of uncertainty. This time, we had to complete a 14-week workload in just 10 weeks, which made the journey exceptionally challenging, especially with online constraints. Since starting my design degree, I've often felt things were unfair, with work balance issues. Yet, no one has ever disrespected me directly or confronted me negatively. This module marks the first time I've been left speechless by others' actions. However, I've learned that constantly yielding in this selfish society isn't beneficial—it only leads to unhappiness.
Regarding quality, despite my team appearing more senior than others this time, I believe true quality is only truly understood by oneself and one's team. I refrain from judging others. Due to many external factors, I feel the quality of what I produced this time didn't match previous minor projects, and I lacked the sense of superiority. Even though others praised my documentation or the works for its thoughtful design, I personally felt more disappointment and resignation than anything else, to the point of feeling indifferent.
This experience taught me the importance of constantly seeking backups and contingency plans. It also made me realize that even if you achieve excellent results, a team without unity diminishes any sense of superiority. I don't feel like I carried the team this time; rather, I felt I was safeguarding my own GPA. I sacrificed a lot and endured much to maintain my position, constantly telling myself, "It's almost over! After graduation, I won't compromise or yield due to fear of being dragged down." I truly dislike this side of myself.
In conclusion, this module has been a journey of personal growth amidst challenges. It highlighted the complexities of teamwork, the selfish nature of society, and the importance of resilience. Moving forward, whatever comes throughout, put it behind, and imma excited to welcome my happy natural waking mode and HOORAAY, BYE MBTIC3, I am OFF ! 😴✌️

Comments
Post a Comment